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Gouf Custom (WR)

Delusion-MS #009

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The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
MS-07B-3 
Gouf Custom White Rose / MS-07B-3 Gouf Custom Weis Rose

Source: 
The Plot to Assassinate Gihren
Mobile Suit Gundam: The 08th MS Team
Gundam wiki: MS-07B-3 Gouf Custom, Mobile Suit Gundam: Battle Operation 2 Wiki: Gouf Custom, Gouf Custom(VD), Heat Sword (Modified). We referred from the article.  

Machine Concept: 
"Operation name Niflheimr" A mobile suit that can be operated in an environment (very low temperature in the middle of winter). Actually, a normal mobile suit could be operated, so it is unknown whether this machine is suitable for cold climates. However, I picked up the setting and established the cold climate suitability. I speculated that I was also disturbing information during this operation, so I said that it is resistant to the "jamming effect". Previously I didn't set stealth. This time, it is close to "Desert Gelgoog", which excels at surprise attacks, and has been reconfigured as a machine with melee attacks as its main force.

This machine is a jamming resistant stealth attack unit. Last time it was a saber dual wield, but this time I change the taste and let each one function as a separate weapon. In other words, it treats a saber equipped with a left hand as a secondary weapon. This makes a big difference to "Efreet Nacht" with similar equipment.

The major difference from the performance of the previous article is that the skill of this machine is greatly lost and the walking speed of this machine is greatly increased. Walking speed is equal to or higher than "Dom".

Skill [Collision Point From Melee Attack: LV3] is removed by the setting of Melee Priority. We decided that the strength in the work is temporary and should not be reflected in the game. Since this machine gained stealth skills, the [Rapid Fire Control Device] and [Optimized Cooling Efficiency: LV3] that were on this machine will now be removed.

Equipped Weapons: 
3-Barrel Gatling (Enhanced)
Heat Sword(Modified)
Heat Sword LH (Modified)
Cracker (Flash)
Heat Rod(Enhanced)
Gouf Shield

Skill: 
Melee Combo Controller: LV2
Anti-Blast Stabilizer
Emergency Shield Removal Device
Maneuver Armor: LV2
Emergency Evasion Controller: LV2
Forced Injector: LV2
High Performance Balancer
Power Accelerator
Cold District Equipment 
Stealth: LV2
Anti-Jamming: LV2

Unit Type: Raid
Environment Usage: Ground 
Environment Specialization: Ground
Melee Priority: 3

3-Barrel Gatling (Enhanced) [M-Weapon #016]
Gundam Battle Operation 2 Wiki : Gouf (VD), Desert Gelgoog. We referred from the article.
Weapon Type: 
Main weapon, Live Ammo , Gatling. 

Description: 
This weapon is a gatling that emphasizes losing the balance of the enemy with accumulated damage. Its coverage includes units with damage control. This weapon shoots 10 shots (all bullets) instantly. The accumulation amount is 25% per shot, assuming that a normal unit has 100% accumulation and is a stun. If all the hits hit, most of the units with damage control lose their balance.

Mounted on the machine's left upper arm, it takes some getting used to hitting the shot. The amount of damage is low, the range is 150m, and reloading takes a long 15 seconds. Therefore, it is not suitable for shooting combat. But, This weapon can fire while walking or jumping, with no post-shooting stiffness. And, It's as easy to lose balance as a shotgun, making it an excellent starting point for a melee attack combo. This point can be said to have referred to the "Armed Buster of Desert Gelgoog." Compared with that, it is quite high performance.

Heat Sword LH (Modified) [Sub-Weapon #034]
Mobile Suit Gundam Battle Operation 2 Wiki : Heat Sword (Modified). We referred from the article.
Weapon Type: 
Secondary Weapon, Melee

Description: 
Weapon name "LH" indicates left hand use. A weapon for melee attack equipped on the left hand of the machine. Since I always have it in my hand, the switching time is short. While the weapon is selected, the right hand is equipped with a sword. At first glance it seems to handle two swords at the same time, but only a left-handed weapon makes melee attacks. The motion is the left-right reversal of the beam saber motion of EFF (GM series) machines.

Weapon attack power is the same as the main weapon. Since there is no page to describe, the attack motion of the main weapon is the left-right reversal motion of this weapon.

The attack motion of a one-handed weapon reflects the fact that there are few scenes where the machine handles two sabers at the same time in the exhibited work, and when the right hand is damaged and lost, only the left hand handles the saber.

Cracker (Flash) [Sub-Weapon #010]
Gundam Battle Operation 2 Wiki : Recon Type Zaku, GM Quel. We referred from the article.
Weapon Type: 
Secondary Weapon, Hand Grenade. 
Hit Effect: 
Stun , Jamming. 

Description: 
The name is similar to Flash Grenade. However, this weapon is a grenade containing explosives and radar interfering substances, which it named by emitting explosive blasts and flashes. This weapon is a weapon that is not in the setup, and I have given it the necessary and sufficient function as an aid to the equipped machine.

This weapon is a grenade and can be thrown while walking. If hit, the target's balance will be lost, and a jamming effect will be given. Its power is the same as that of similar grenades, and its effect on hit is great, so it is excellent for everyday use.

Cold District Equipment [D-Skill #010]
Skill category: 
Mobility Skill, Thruster

Description: 
The performance degradation in the Cold Climate is invalid. Thruster gauge recovery speed increased by 5%, recovery time from overheat reduced by 5%.

Currently, the "Cold Climate" is a product of delusion. There is no such area. So the first text of this skill is currently worthless. This skill has another thruster-related benefit. The benefits of thrusters are valid in all areas.

Emergency Shield Removal Device [D-Skill #014]
Skill category: 
Deffense Skill, Reaction Reduction

Description: 
Negates the damage reaction that occurs when the shield is destroyed.

When a shield is destroyed, the machine equipped with that shield loses balance. This skill prevents this reaction. If this skill is enabled, destroying the shield will not hinder your actions.

If the shield doesn't break, this skill does nothing. In fact, this skill is designed solely for the stable operation of the Maneuver Armor skill.

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